Apart from organising excursions, lunch lectures and the occasional ‘borrel’, we also like to provide you with a number of interesting internships, graduations projects, and job openings. One of these is a graduation project at Nemag, a company specialised in the development and production of very large grabs for the handling of dry bulk. The goal of the project sounds simple, to develop the optimal grab. As you can imagine, this is easier said than done. You will be coached by both people from the section TEL as well as the engineering team at Nemag.

If you are interested in this project (or know someone who is),  you can send an e-mail to the people listed in the description of the project found here. Furthermore, we are always available to answer any questions you might have.

Featured: Graduation project at Nemag

2 thoughts on “Featured: Graduation project at Nemag

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  • 8 Oct 2015 at 03:33
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    hhhmmmm .some interesting ideas:1.Will there be cuostm FRIENDLY unit controls, like set cannons at 500 HP, or make collectors cost 10 packets instead of 52. I really like the idea of more units, the stronger the emitters, that’ll sure hit the turtlers! 3. What about emitters that produce more creeper the more damaged it is?4. A script to set health regen speed?

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